AI Insights · Timothy · January 2022
Top 5 Idler Games Performance in Saudi Arabia Q4 2021
Explore the performance trends of the top 5 idler games in Saudi Arabia during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 idler games on a unified platform in Saudi Arabia showcased varied performance trends. Let's delve into the specifics of each game based on data from Sensor Tower.
Idle Mafia from DianDian Interactive Holding saw its weekly revenue peak at approximately $7.7K at the start of October before experiencing fluctuations and ending the quarter at around $7.4K. Weekly downloads started at 7.7K in late September and fell to a low of 1.4K in mid-December, then rebounded to around 3.1K by the end of December. The game's weekly active users decreased from 34.7K in late September to 12.8K in early December but showed some recovery, closing the quarter at 15.1K.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd had a notable increase in weekly revenue, peaking at $1.4K at the end of November and early December. Weekly downloads surged mid-October, reaching 11.5K, before gradually declining to 2.1K by the end of December. The game's weekly active users rose from 7.9K in late September to a peak of 27.4K in early November, then settled at around 14.9K by the end of the quarter.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH had a significant revenue spike in late November, reaching $2.7K. Weekly downloads showed a notable peak of 7.9K at the end of September, with a fluctuating trend that ended at 2.2K in late December. The game maintained a relatively stable number of weekly active users, starting at 69.5K and ending the quarter at 36.4K.
Idle Lumber Empire - Wood Game, another title from AppQuantum Publishing Ltd, experienced a steady increase in weekly revenue, peaking at $833 in the final week of December. Weekly downloads peaked at 8.8K in late October, followed by a decline to 2.3K by the end of December. Active users grew from 7.1K in late September to a peak of 12.5K in late October, then decreased to 4.6K by the end of December.
Hooked Inc: Fishing Games by Lion Studios had a relatively steady weekly revenue, peaking at $316 in late November. Weekly downloads saw a peak of 2.4K in early October, with a gradual decline to 940 by the end of December. The game's weekly active users increased from 4.8K in late September to a peak of 7.6K in mid-October, and then settled at 3.5K by the end of December.
For more detailed insights and data, visit Sensor Tower.